Who Made League Of Legends?

League of Legends: Wild Rift is a MOBA (Multiplayer Online Battle Arena) game. LoL was released in 2009, which is almost over a decade ago. The game took inspiration from the Defense of the Ancients (DOTA).

By 2012, LoL became the most played PC game in the regions like Europe and North America, and by 2014, the game pulled in over 67 million players every month.

Well, in 2020, the graphs don’t seem to be falling; as of November, the game reached 26.7 million weekly hours of LOL content viewed on the streaming platform Twitch!

See Also: When Did The League Of Legends Come Out?

The Creators of League of Legends

League of Legends (LOL) is owned by Riot Games, which was created in 2006. Riot games initially started as a small indie game development company. 

The company was founded by the creative minds – Brandon Beck and Marc Merrill. The game was announced in 2008, just a year before its official release, after which the game slowly gained traction, and by 2015, the estimated annual revenue of the game was a whopping $1.6 billion.

Thanks to the creative minds behind the game!

How Does The League Of Legends Make Money?

How Does The League Of Legends Make Money

Well, League of Legends is one of the games that you can start playing as soon as you download and install it. You need not pay a single penny to start playing the game. 

Then, how do they make so much money? The answer is – micro-transactions. League of Legends makes money by making the users purchase champions and their skins according to their will. 

There is also a free way to acquire champions without spending real money; you need to stack up the Influence Points that you earn by playing the games one after another. 

But it takes a good amount of time to stack up the Influence points, and that’s why players often make paid purchases to save time and get their favorite champions and its skin quickly. 

There are millions of players making purchases in the game daily. This is one of the best strategies to allow people to choose between investing time and purchasing the champion, skins, or only saving time and purchasing it just within a few clicks. 

The important thing is it lets people choose, which is why people love the game.

See Also: Who Owns The League Of Legends?

Fast-Forwarding To The Present Day.

Despite being slightly over a decade old, League of Legends: Wild Rift is considered one of the most popular video games in the United States. Much like the online game of this era, LoL is mostly played by male gamers. 82% of the total game’s fanbase in the U.S is male.

Thanks to the multiplayer format of the game, which has favored LoL in being an international sport across the globe. Every year, hundreds of tournaments take place on the planet and form one major event known as the World Championship. 

In 2019, the prize pool for the League of Legends World Championship was a staggering 2.23 million U.S dollars.

It is no wonder why the game hooks in thousands of eSports viewers every year. Despite the game moving towards its second decade in the market, its popularity worldwide shows no signs of slowing down.

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